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Claire Nielsen: Media violence and our children's long-term exposure

"The parents of my generation did not realize the negative impact that media and gaming violence would have on our children鈥檚 mental health," writes columnist Claire Nielsen.
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Parental controls on things like video games can help limit a child's exposure to media violence.

There are countless reasons to protect our children and their impressionable developing minds from violence in the media. , I talked about media violence and the effects on our psyche, and this article will focus on the long-term psychological effects of continued exposure to media violence on our children.

How media violence affects the minds and mental health of our children concerns me greatly. I have always been outspoken on this topic, having censored what my children watched or listened to (on TV, movies, music) or played (on video games) but it is a hard position to uphold, as media violence is so popular and mainstream. And once my kids were old enough to go to friends’ homes where it was permitted, the battles began and eventually, even though I was able to delay the inevitable, my kids were exposed to mainstream media through their peers and at school.  

Before internet content was regulated, there were some terrible videos going around, but nothing like what is available today on the totally unregulated Dark Web (including real live videos of murders, rapes, torture…). I suggest all parents set up a good program to monitor and control what their children are exposed to. And when your kids go to other homes to play, make sure they also have these restrictions in place. We used Disney Circle 15 years ago and I am not current on how many are available now but Google Family Link seems to be popular. 

The long-term effects of exposure to media and gaming violence on children is a topic of ongoing research and debate and it is important to note that individual experiences and reactions can vary. Following are some potential long-term effects:

Desensitization to violence: Exposure to violent content in media and games over time can lead to desensitization, where children become less emotionally responsive to violence and its consequences. This may make them more accepting of aggressive behaviour in real life.

Aggressive behaviour: Exposure to violent media and an increase in aggressive behaviour, both in the short-term and potentially in the long-term. 

Decreased empathy: Exposure to violent media may reduce a child's empathy and compassion for others, making them less sensitive to the suffering of others, causing potential long-term implications for their interpersonal relationships and moral development.

Fear and anxiety: Children who frequently watch violent media content may experience increased fear and anxiety, particularly if they are exposed to graphic or realistic violence. These feelings can persist into adulthood and contribute to anxiety disorders.

Cognition issues: Excessive exposure to violent video games may impact cognitive processes, such as attention, memory, and problem-solving skills. Success in school can be affected negatively.

Normalizing aggressiveness: Violent media can introduce aggressive scripts and norms that children may internalize, affecting their perceptions of acceptable behaviour and conflict resolution strategies.

Sleep problems: Being exposed to violent media, especially before bedtime, can lead to sleep disturbances and nightmares, which can have long-term consequences on a child's physical and mental health.

Increased risk of bullying and aggressive behaviour in peer groups: According to the American Academy of Child and Adolescent Psychiatry, children exposed to media violence are more likely to be aggressive, engage in bullying behaviours or associate with other kids who have aggressive tendencies.

There are many publications regarding video game addiction and it is important to understand what makes violent media stimuli (particularly violent video games) so popular and also addictive.

Even though post-traumatic stress disorder (PTSD) has historically been associated with direct experience, there are now expanding studies to include mediated experience (such as exposure to media violence). This is an ongoing argument and it's important to emphasize that the relationship between media (and gaming) violence and real-world behaviour is complex, and not all children will be equally affected. I feel that children with neurodivergent issues are more vulnerable. There are many good articles on the internet attesting to this as well as several books, articles and podcasts. 

What can parents and caregivers do? We can stick to our guns with monitoring and limiting children's exposure to violent content; we can educate our children on the long-term negative effects of media violence; we can promote a healthy balance between screen time and other activities.

There are many non-screen activities we can do and this article on offers some suggestions It is easier with younger children (as they still crave our attention) but finding common non-screen interests, hobbies or sports to do with our teens is a great way to initiate quality time and opportunities for listening and guidance. Additionally, fostering open communication and providing a supportive environment can help children process and understand the content they encounter in media and games. 

The parents of my generation did not realize the negative impact that media and gaming violence would have on our children’s mental health. We did not foresee the progression and detrimental outcomes of this addiction. I urge the new generation of parents to be diligent in protecting their children from the harmful effects of violent media and gaming, and hold on to their kids’ innocence a little longer.

Claire Nielsen is a health coach, author, public speaker and founder of . The information provided in the above article is for educational purposes only and is not a substitute for professional health and medical advice. Please consult a doctor, health-care provider or mental health practitioner if you're seeking medical advice, diagnoses and/or treatment.

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